I’ve always prided myself on almost always using games that actually require the students to practice the target language. Take board games, for example. The target language isn’t printed on the board, where the students can memorize what to do / say according to location. The target language is always on cards that we shuffle and change.
But I did play “hangman” with my deaf and hard of hearing students sometimes. My rationale was that slowly filling in each missing letter of the unknown word makes the students really pay attention to the word and what it looks like.
At the ETAI International Conference I attended last July, quite a few speakers brought up the issue of precious time being wasted on activities, including games, where what was really being practiced was not meaningful use of the language. “Hangman” was mentioned as an example.
I’ve been pondering this.
My deaf and hard of hearing students need emphasis on the visual aspect – it would seem that this game makes students look very carefully at the letters that form the word, which helps them commit the word to memory.
But does it actually do that?
I’ll have to admit it doesn’t.
When I look back on the times we’ve played it in class, I think the thing we reviewed most is the alphabet. Some students may have picked up some information about the frequency of letters in a word. But once my high school students discovered what the hidden word was, often after randomly and wildly guessing letters, most of them were not interested in the word itself and the meaning of the word went in one eye and out the other (eyes are better than ears in my classes, remember?). Usage and context wasn’t even a question. The students mainly wanted to know if we have time to guess another word before the bell!
Even if the students chose the words themselves, out of a printed dictionary, they weren’t paying attention to anything other than the length of the word…
I’m relegating this game to the “almost” category I mentioned in the first line of this post. We’re talking about real life after all. Sometimes class dynamics (or teacher exhaustion) requires something light and simple to end a long day for everyone. It least the game is in English…